Wedding Werewolf

Basic Rules

Wedding Werewolf™ takes place in a small village haunted by Werewolves. Each player is secretly assigned to be a Werewolf, Villager, or Special Role. The Moderator controls the flow of the game which alternates between Day and Night phases.

Day Phase - Players discuss, argue and deceive each other while they attempt to find the Werewolves. At any time a player can nominate another for trial. If the nomination is seconded, a trial will be held and the village will deliberate and vote whether or not to eliminate. Majority rules. After one successful or two failed eliminations, Night phase begins.

Night Phase - All players close their eyes to sleep. The Moderator will have the Werewolves wake (open their eyes) to silently and unanimously choose which Villager to eliminate. Many Special Roles will also wake and perform their actions. When complete, the Village will wake up and a new Day Phase begins.

The game ends when one team has eliminated the other team.

Trust no one. Players can (and will) lie to throw each other off the scent as they seek to claim victory for their team.

Setup

6-8 players 1 Werewolf
9-11 players 2 Werewolves
12-15 players 3 Werewolves
16-20 players 4 Werewolves
21-25 players 5 Werewolves

Card Details

Actress - Villager - Once per game, can reveal her role during the day and receive a new role card.
This can happen at any time during the day before night begins. Once she receives her new card she immediately assumes that role and joining the Werewolf or Villager team.

Advocate - Villager - Once per game after being eliminated, can make the final defense for someone instead of the accused Villager. May not refer to any other player still in the game.
The player on trial may not say any final defense once the Advocate has decided to use this ability. The Advocate may make a defense for any player on trial at their sole discretion. They may not directly or indirectly refer to anyone other than the defendant during this final defense.

Artificial Intelligence - Villager - Once per game, if eliminated by the Villagers, the AI rebuilds with a glitch and becomes a Werewolf.
The player will immediately become a Werewolf starting that first night. The Moderator should ensure all the Werewolves are identified by the AI the first time they wake. If playing with multiple cards that prevent elimination (Werewolf Cub, Twinkle Toes) it is recommended that the role not be revealed when the player survives.

Assistant Seer - Villager - If the Seer is eliminated, she becomes the Seer.
The Assistant Seer does not wake with the Seer. They start waking the first night after the Seer has been eliminated.

Auditor - Villager - If eliminated by the Villagers, can save herself by shouting 4 numbers in order: # Villagers eliminated; # Werewolves eliminated; # Villagers alive; # Werewolves alive
This can only protect against elimination by the villagers. It has no effect if the player is eliminated by the Werewolves.

Baby - Villager - Once per game, at any point during the night, may begin crying. This prevents a good night's sleep and immediately ends the night phase.
The Baby may begin crying at any point during the night phase. Any actions already taken still stand. Any actions not completed are skipped.

Baker - Villager - Once per game, wake up at night to feed the Werewloves. The satiated Werewolves sleep soundly and do not wake to eliminate anyone that night.
The Baker should wake first each night until they have used their power to feed the werewolves.

Bride - Villager - Wake the first night to learn who the Groom is. Can only win if the Bride & Groom are the last two in the game.
The Bride and Groom are effectively their own team. One Villager and one Werewolf playing against everyone else in the game.

Copycat - Villager - Every time someone claims to be a special character, he must also claim to be that character.
The claim must be made publicly to the entire group. It must be made in a reasonably short timeframe after the other player claimed to be a Special Character. If there is a Copycat in the game and someone claims to be a special character which the Copycat does not also claim to be, the Copycat should be eliminated. Revealing a role (such as the Mayor or Governor) is not claiming to be a character. This card only applies to a player claiming to be but not revealing a special character.

Cryptographer - Villager - After being eliminated can say one letter at the start of each day before anyone else speaks.
The Cryptographer must be allowed to speak before anyone else says anything. They can only say the letter once.

Cult Leader - Cult - Wake each night and choose a player to join the Cult. Wins if everyone left in the game is a cult member.
The Moderator should keep a list of everyone in the cult. Players should not be informed if they have become a member of the Cult. The Cult Leader will win if at any point all remaining players in the game are in the cult, even if the Cult Leader has been eliminated.

Deadliest Werewolf in the World - Werewolf - Wake each night with the other Werewolves. During the day can instantly eliminate another player. Doing so eliminates them too.
This elimination can happen at any point during the day, even just before a trial vote (their own or someone else's).

Governor - Villager - Once per game, can reveal her role to halt a trial. Counts as a failed elimination.
She can use this ability during any trial, it does not have to be hers.

Groom - Werewolf - Wake the first night to learn who the Bride is. Can only win if the Bride & Groom are the last two in the game.
The Bride and Groom are effectively their own team. One Villager and one Werewolf playing against everyone else in the game.

Hunter - Villager - When eliminated can use his dying breath to shoot another player who is immediately eliminated.
The Hunter must take this action immediately when eliminated, before other players start talking and influencing their decision.

Lone Wolf - Werewolf - Wake each night with the other Werewolves. Can only win if she is the last player in the game.
The Lone Wolf is just like all the other Werewolves except they are also trying to eliminate the other werewolves.

Loyalist - Villager - Chooses his vote the first time. Must continue to vote the same way for the remainder of the game.
The Loyalist freely chooses their vote (up or down) during the first trial of the game. They must then vote the same way for the rest of the game, even if they are on trial themselves.

Mayor - Villager - Once per game, can reveal his role to immediately put any player on trial.
The Mayor can only use this power when there is no other trial currently underway and before night begins. Night begins immediately after a conviction or a second failed elimination. This role cannot force a third trial during the day.

Nemesis - Villager - Wake the first night and pick two mortal enemies. They can only win if the other has been eliminated.
They do not have to survive, they only need to have their Nemesis eliminated. This rule is in addition to any other win conditions. It is possible for a player to be on the winning team (Villager or Werewolf) and still lose because their Nemesis was not eliminated.

Optimist - Villager - Must always vote for the person to live.
During every trial they must vote up for the defendant to live.

Preacher - Werewolf - Once per game, wake at night and choose a player to convert to the Werewolf team.
This should occur before the Werewolves wake so the newly ordained werewolf can learn who the other werewolves are.

Preacher's Wife - Werewolf - Once per game, can secretly override the decision of the other Werewolves after their choice was made.
The Moderator should wake the Preacher's Wife after the werewolves go back to sleep. This is a great opportunity for the Preacher's Wife to eliminate another werewolf if they want to.

Redshirt - Villager - Wins if he is the first person eliminated. Otherwise is a Villager.
The method of death does not matter. They could be eliminated by the Village or eaten by Werewolves. As long as the Redshirt is the first to be eliminated they are the sole winner.

Ring Bearer - Villager - Wake the first night and bind the fate of two players. If either is eliminated the other suffers a loud and dramatic death.
The Moderator wakes the Ring Bearer the first night and has them silently point to two players (one of which can be themselves). The Moderator then puts the Ring Bearer back to sleep and taps those two players who wake up and identify each other. If either is eliminated, the other should (as dramatically as possible) eliminate themselves too. This card does not work well if the Bride and Groom are also in play.

Russian Spy - Villager - Wake each night and choose a player to learn if they are the Seer.

Seer - Villager - Wake each night and choose a player to learn if they are a Villager or a Werewolf.
The Moderator should wake the Seer early each night in case the Baby interrupts the night and prevents some actions from occurring.

Sentinel - Villager - Wake each night and choose a player to protect from the Werewolves. Can only protect each player once per game.
If the werewolves choose to eliminate the Villager protected by the Sentinel, the Moderator will inform the Village that no one was eliminated the previous night. Do not reveal that the targeted person was protected by the Sentinel.

Siren - Werewolf - Wake each night and choose a player to enthrall. Enthralled players must sing everything they say the next day. Cannot enthrall the same player twice in a row.
When the Village wakes each day the Moderator should identify who has been enthralled.

Social Media Influencer - Villager - Can reveal his role during the day. His vote then counts as 3 votes for the remainder of the game.
This reveal can happen at any time during the day before night begins. Revealing may be a great way to ensure a trial ends in your favor.

Spy - Villager - Can wake up to spy on the Werewolves at night, but is immediately eliminated if caught.
The Moderator should identify the Spy during the first night and ensure the werewolves know how to notify the Moderator if they catch someone spying.

Twinkle Toes - Villager - The Werewolves are blinded by her shoes. She escapes the first Werewolf attempt to eliminate her.
This will prevent the first werewolf elimination attempt. Either during the night or via another effect such as the Deadliest Werewolf in the World. It does prevent any non-werewolf eliminations.

Werewolf Cub - Werewolf - The first time the Villagers vote to eliminate the Werewolf Cub, they can't bring themselves to eliminate something so cute.
If the Villagers vote to eliminate the Werewolf Cub, their role is revealed and they remain in the game. This still counts as a successful elimination by the Villagers and the Night phase should begin immediately.